Growing Up Gran Turismo: Part 1

Mike Schlee
by Mike Schlee
All Photos Courtesy Gran Turismo

This is the first of a multi-part series where Managing Editor Mike Schlee explains the massive influence the Gran Turismo video game franchise had over his automotive life, just like so many others.


We had a good system going. A friend of mine up the street and I would each rent a PlayStation One video game from our local Blockbuster. After a few days of intensive play, we would trade the rented games so we each got to try two games over a week for the price of one.


One day, I was handing him a game, maybe PaRappa the Rapper. As we chatted, he flipped me over another disc. He said it was something new, and since I liked cars, I should try it out. On the outside of the case were the words Gran Turismo. Little did I know it then, but those words would become etched in my brain for the rest of my life.

Game Changer, uh, Game


I went home and fired up the game. Immediately, I was entranced. Look at all these cars; they’re so real-looking (for the era), with real stats, and, and, and so ordinary!


For those not alive in the mid-90s, most racing games up until this point featured unobtainable supercars or completely fabricated 400 mph futuristic cars running on unicorn tears. Realism was not part of the game, and there wasn’t much for the diehard, ordinary car lover.


Gran Turismo changed all that. That Honda Civic sitting in your neighbor's driveway was now prominently in a video game. That Corvette Grand Sport up the street you’d drool over every time Jim drove by was here as well. And they had real-life stats. Engine size, power, torque, weight, drivetrain, it was all there. No more of these arbitrary handling, acceleration, or top speed scores.

Real Life Reflection


Best of all, though, the cars performed like their real-life inspirations. This was the first game where I remember feeling the difference between front-wheel drive and rear-wheel drive when overextending myself through a corner. The cars didn’t just go into a generic slide; they had to be manipulated and set up for each corner entry and exit. The notion of weight transfer, albeit in its infancy, was present in this game.


The hairier cars to handle required practice and skill to operate. No one could just pick up a controller and have at it. One of my favourite memories is playing the Arcade split-screen mode at parties. I would drive the Corvette 427 Coupe and manhandle it around Trial Mountain and Deep Forest, destroying my friends as they couldn’t keep up in their slower, yet more agile cars.

A Gateway Drug


But Gran Turismo wasn’t just a fantastic racing game; it was a gateway drug. It introduced millions of North Americans to the wonderful world of ‘90s Japanese machinery – an addiction many have never recovered from. It may be hard to believe now, but prior to 1997, most North Americans were not familiar with the terms Skyline or GT-R. Many knew of the Impreza WRX and Lancer Evolution thanks to the weekly WRC recaps on Speedvision, but all the JDM specials we pine over now were foreign to us then. FTO, Cosmo, Chaser, Silvia – it was an education in Japanese awesomeness.


At school, Gran Turismo was still front and center on my mind. I would talk for hours with friends about how to best modify/tune my FD Efini RX-7 Type RZ. We would debate if a Supra RZ for a R33 Skyline GT-R Vspec was best for the Autumn Ring. A-Spec, GPX, SiR, and LM Edition became our everyday lexicon.

Influence Before the Influencers


It’s hard to quantify just how far-reaching and influential Gran Turismo was on the automotive landscape. But it can’t be a complete coincidence that four years after its release, The Fast and the Furious arrived starring plenty of the same cars found in that game (and its subsequent sequels). One year later, Subaru would begin selling the Impreza WRX on our shores, with the Lancer Evolution following the year after that. Gran Turismo probably had no direct influence over these decisions, but it didn’t hurt.


I don’t want to think about how many hours I have collectively played on this franchise over the past 22 years; I’m sure by now it measures in terms of months. Do I regret any of it? Not a single minute.


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Mike Schlee
Mike Schlee

A 20+ year industry veteran, Mike rejoins the AutoGuide team as the Managing Editor. He started his career at a young age working at dealerships, car rentals, and used car advertisers. He then found his true passion, automotive writing. After contributing to multiple websites for several years, he spent the next six years working at the head office of an automotive OEM, before returning back to the field he loves. He is a member of the Automobile Journalists Association of Canada (AJAC), and Midwest Automotive Media Association (MAMA). He's the recipient of a feature writing of the year award and multiple video of the year awards.

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