Video Game Throwback: Rock n' Roll Racing - Rental Special

Mike Schlee
by Mike Schlee

Rock and Rock N’ Roll Racing was a party. Right from the title and cover art, there is no mistaking what this game was all about: fun. It was a vehicle combat game with an actual soundtrack, back before CD-based console games.


In fact, I don’t remember much about this game other than the soundtrack and a vague recollection of the gameplay. As the name suggests, it featured a Rock N’ Roll soundtrack, but with licensed music. It was one of the first console games I knew of to do this. It had Midi style versions of Bad to the Bone, Highway Star, Paranoid, Peter Gunn, Born to be Wild, and Radar Love. There was also a lot of repetitive voice-over, with both music and voice sounding better on the SNES version of the game than on the Sega Genesis.


GamePlay

From what I do remember about the gameplay (and what I researched to refresh my memory), Rock N’ Roll Racing began with players picking an alien character to race as. Each one had their own name that the commentator would use ad nauseam while racing. As well, each character had various skill bonuses for cornering, acceleration, jumping, etc. Once the character was selected, players chose one of three vehicles to start with.


The goal of the game was to win races and collect enough points to progress to new planets with new tracks and new competition. A nice feature was that this could be done with one player or two players. Of course, this wasn’t a straightforward racing game as players could use weapons on their cars to take out their opponents.

Each race consisted of four drivers on various tracks with twists, jumps, dips, landmines, and areas where the driver could fall off the planet. The racing feel, style, and action were similar to Micro Machines. But Rock N’ Roll Racing also included on-track weapons, vehicle powers-ups, and money.


The money earned during the game could be used to upgrade a player’s current car’s performance or buy an entirely new car. As a player advanced, upgrading from the starter cars to things like the tracked coupe and hovercraft was imperative if one wished to make it all the way to the end.


A Gimmick, A Game, A Rental

And that was about it. The four lap races did vary in terrain, design, and obstacles, but the gameplay was very, very repetitive, and after a while, it became a grind. Plus, even with licensed music, there were only six songs, so it quickly became annoying—especially since these weren’t the real versions of the song either.


Rock N’ Roll Racing fell into that bygone genre of video game—the rental special. It was a game that was wholly worth a week-long rental at your local Blockbuster, but not worth the full purchase price. I remember a friend of mine and I rented it for a weekend and played the heck out of it, having a great time. But by Sunday, the game had been beaten many times over, and our interest had already waned. So, we scrounged together another $4.99, returned the game, and got ready to rent our next temporary obsession.


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Mike Schlee
Mike Schlee

A 20+ year industry veteran, Mike rejoins the AutoGuide team as the Managing Editor. He started his career at a young age working at dealerships, car rentals, and used car advertisers. He then found his true passion, automotive writing. After contributing to multiple websites for several years, he spent the next six years working at the head office of an automotive OEM, before returning back to the field he loves. He is a member of the Automobile Journalists Association of Canada (AJAC), and Midwest Automotive Media Association (MAMA). He's the recipient of a feature writing of the year award and multiple video of the year awards.

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