Growing Up Gran Turismo Part Three: Gran Turismo 3 A-Spec

Mike Schlee
by Mike Schlee
Photo Credit: Gran Turismo

Gran Turismo 3: A-Spec (GT3) is an anomaly for me. It is the only Gran Turismo I didn’t buy shortly after its release and it is the only title in the franchise that I didn’t overtly obsess over. There are good reasons for this, mostly not due to the game itself.


First, Gran Turismo 3 was released for the PlayStation 2 (PS2) console in the spring of 2001. I was just wrapping up the end of my second year of university and wasn’t in a place to be able to afford a new gaming console.


In the summer of 2002, I moved into a new house with a few good friends. It was a tiny two-story, three-bedroom house that looked directly at the Windsor/Detroit border crossing. It had no driveway, no air conditioning, and every time there was a large thunderstorm, the basement would flood. Good Times.


An Opportunity Arises



Photo Credit: Gran Turismo

Entering my final year of university that the fall, I was the only student left in house as everyone else had graduated and worked full-time jobs. That allowed them to afford a few luxuries, like a plethora of video game consoles, including a PlayStation 2. They said if I bought GT3, I could use their console.


I didn’t need to be told twice.


I scrounged up every penny I could find, sold a kidney and cleaned the gutters of elderly neighbours until I had enough cash to by the game. Already blown away by the graphics and physics of PlayStation 2 games like Grand Theft Auto 3, I couldn’t wait to try the game out.

It’s Finally Mine

Photo Credit: Gran Turismo

I arrived home and decided it was best to go full recluse and take the PS2 up to my room. None of my roommates would be interested in my fawning over vehicle specifications, racing set-ups and track configurations.


It was a typical summer day; my room was probably bordering on 40 degrees Celsius (104 F). The one window in my room was painted shut, offering no relief. But I didn’t care. I was about to once again immerse myself into the world of Gran Turismo.


Immediately I noticed how much better the graphics were with this new game. The level of detail in each car, the realism of the shadows and reflections were mind blowing. I immediately declared it can’t get any better than this (spoiler – it has, significantly). The soundtrack was good, but not the absolute banger that was featured in Gran Turismo 2.


Less Cars, More Focused

Photo Credit: Gran Turismo

Gran Turismo 3: A-spec only featured 185 cars. I know, only 185 cars while most games at that time were lucky to have over 30. But Gran Turismo 2 had included 650 cars so this was a big decrease. The main factor was the level of detail in each new car for this new platform restricted the number that could be included.


This led to some curious manufacture lots in the game. BMW offered a singular 328ci and Chrysler proudly showed off the PT Cruiser as it’s loan entry. I was happy that the C5 Corvette and Pagani Zonda were included in the game as well as those not-really-F1-cars-but-yeah-they-were-really-F1-cars.


Only 19 raceways were on tap with a mix of original and new tracks. Other features had been pulled out of this game as well like the used car lot which made me sad, as I loved checking in to see what new deals were available in Gran Turismo 2.

Photo Credit: Gran Turismo

A lot of my university days are a bit hazy, but I do remember immediately finding the gameplay slower compared to previous versions of Gran Turismo. I don’t mean the game was actually slower, but the sensation of speed was dialed back to better reflect the real-world performance of each car. It was now more crucial to be precise in every braking and cornering movement. This was a more refined racer.


Gran Turismo 3: A-Spec was less about automotive obsession and more about actual racing.


But for me, it never caused the same obsession the previous, and subsequent, Gran Turismo titles did. Maybe it was the fact I got into it late and could only play it when able to borrow my friend’s PS2. But I did get my own console six months later, yet I still never continued play. It is the only game in the entire series I do not still own a copy of.

What’s Old is New Again

Photo Credit: Gran Turismo

Looking back on things, GT3 was the closest game in the Gran Turismo franchise to the non-numbered Gran Turismo Sport – a game with the purpose of making Gran Turismo more about racing and less about car collecting.


Just like Gran Turismo Sport, the internet is torn about GT3. Some absolutely love it, but others like me, find it one of the weakest entries in the series. My fun with Gran Turismo has always been collecting as many cars as possible. I spend hours comparing their performance to each other on various tracks. I couldn’t care less about generic online racing or head-to-head competition. I want to test cars (solo or with friends) at various levels of tune against each other.


Photo Credit: Gran Turismo

Luckily, Polyphony Digital has always understood their fan base; their entire fan base. After producing the hardcore racer GT3, a car collectors dream appeared with Gran Turismo 4. But back to Gran Turismo 3: A-Spec. It’s not that I didn’t enjoy it, I did. I still completed all the races, challenges and licenses. I just spent less time playing it after that was complete.


As I was researching and refreshing my memory on this game, aspects came back to me that I had forgotten about. Aspects I remember thoroughly enjoying. Maybe it is time to find a copy of GT3 and give it another try.


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Mike Schlee
Mike Schlee

A 20+ year industry veteran, Mike rejoins the AutoGuide team as the Managing Editor. He started his career at a young age working at dealerships, car rentals, and used car advertisers. He then found his true passion, automotive writing. After contributing to multiple websites for several years, he spent the next six years working at the head office of an automotive OEM, before returning back to the field he loves. He is a member of the Automobile Journalists Association of Canada (AJAC), and Midwest Automotive Media Association (MAMA). He's the recipient of a feature writing of the year award and multiple video of the year awards.

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